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  3. Compositional simulation in perception and cognition
Thesis Defense

Compositional simulation in perception and cognition

Speaker(s)
Max Siegel- Tenenbaum Lab
Add to CalendarAmerica/New_YorkCompositional simulation in perception and cognition09/17/2018 2:00 pm09/17/2018 4:00 pmBrain and Cognitive Sciences Complex, 43 Vassar Street, McGovern Seminar Room 46-3189, Cambridge MA
September 17, 2018
2:00 pm - 4:00 pm
Location
Brain and Cognitive Sciences Complex, 43 Vassar Street, McGovern Seminar Room 46-3189, Cambridge MA
Contact
Department of Brain and Cognitive Sciences
    Description

    Despite rapid recent progress in machine perception and models of biological
    perception, fundamental questions remain open. In particular, the paradigm
    underlying these advances, pattern recognition, requires large amounts of
    training data and struggles to generalize to situations outside the domain of
    training. In this thesis, I focus on a broad class of perceptual concepts --
    those that are generated by the composition of multiple causal processes, in
    this case certain physical interactions -- that human use essentially and
    effortlessly in making sense of the world, but for which any specific instance
    is extremely rare in our experience. Pattern recognition, or any strongly
    learning-based approach, might then be an inappropriate way to understand
    people's perceptual inferences. I propose an alternative approach, compositional
    simulation, that can in principle account for these inferences, and I show in
    practice that it provides both qualitative and quantitative explanatory value
    for several experimental settings.

    Consider a box and a number of marbles in the box, and imagine trying to guess
    how many there are based on the sound produced when the box is shaken. I
    demonstrate that human observers are quite good at this task, even for subtle
    numerical differences. Compositional simulation hypothesizes that people succeed
    by leveraging internal causal models: they simulate the physical collisions that
    would result from shaking the box (in a particular way), and what those
    collisions would sound like, for different numbers of marbles. They then compare
    their simulated sounds with the sound they heard. Crucially these simulation
    models can generalize to a wide range of percepts, even those never before
    experienced, by exploiting the compositional structure of the causal processes
    being modeled, in terms of objects and their interactions, and physical dynamics
    and auditory events. Because the motion of the box is a key ingredient in
    physical simulation, I hypothesize that people can take cues to motion into
    account in our task; I give evidence that people do.

    I also consider the domain of unfamiliar objects covered by cloth. a similar
    mechanism should enable successful recognition even for unfamiliar covered
    objects (like airplanes). I show that people can succeed in the recognition
    task, even when the shape of the object is very different when covered.

    Finally, I show how compositional simulation provides a way to "glue together"
    the data received by perception (images and sounds) with the contents of
    cognition (objects). I apply compositional simulation to two cognitive domains:
    children's intuitive exploration (obtaining quantitative prediction of
    exploration time), and causal inference from audiovisual information.

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